…liminal by design, engaging by accident and challenging by chance..
Latest from #glitch machine #B47
- Pick Up and Throw – Materials, Scale and Selection UpdatesAfter this and this recent post, the player PickUpandThrow mechanic has now been updated to address some issues including: Collisions […]
- Blender to Unity 01 – Scale, UV’s and ImportThis post forms part of a likely ongoing series of notes related to using Blender with Unity. Scale and Dimensions […]
- Environment Lighting in UnityI’m posting this reference to a great CG Cookie article on lighting. It covers all the basics and a few […]
- Change Color on Raycast HitIn the process of developing the RB controller, one of the functions I wanted to incorporate was highlighting objects when […]
- Rigidbody Based Pick Up and ThrowAs the Rigidbody version of the Player continues to develop (full functionality breakdown to follow) the concept of being able […]
- Custom Colliders for RigidBodiesWhile making good progress developing a new RB version of the player (which I’ll post about elsewhere), I stumbled on […]
- Refactoring UI ElementsI started this post with just the reference pic above almost 6 weeks ago, so I’ve been trying to remember […]
- Better Referencing in UnityAfter several months of development trying to keep things as simple as possible has become increasingly important. With only a […]
- Elevator PrefabAfter more than 2 weeks of wrestling with this idea, illness and the slaughter of more than 2500 orcs in […]
- Iteration #0: feature updates (and fiddling)After managing to deliver on my project management priorities, iteration ) of TGM47 is complete. Iteration #0 is a series […]
- Animation: Curves and ImmersionThis vid highlights approaches to developing procedural animations that can increase feel and immersion using curves. Many of these tips […]
- Human Places, Human SpacesThis 1979 (complete with awesomely future-retro funky intro tune and graphics) film is based on William H Whyte – Street […]
- Project ManagementResistance has indeed proved futile! When I first started developing tthe glitch machine B47 as a fully fledged project in […]
- Player: UI Info OverlaySolution to displaying interactable object information on `UI based on https://forum.unity.com/threads/get-ui-placed-right-over-gameobjects-head.489464/
- #glitch theoryAn ongoing list of related theoretical resources
- Peter Zumthar: Bruder Klaus Field ChapelThis architecturally intriguing piece is a prime candidate to explore the impact of architecture within tgmB47. The design, look and […]
- Architecture in Game Design (GDC 2016)Some interesting resources on architecture (as in buildings and space) and game design. This vid from GDC 2016 explores some […]
- Conceptual Inspiration from Fantastic VoyageI was thinking that based in the game start idea it might be an idea to source some content based […]
- Player: Audio ManagementAfter plenty of headaches with audio sources it seems that this solution is best option: It’s possible to play multiple […]
- Set up a toggle button using the Input Actions ManagerSet up a toggle button using the Input Actions Manager: derived from https://forum.unity.com/threads/new-input-system-how-to-use-the-hold-interaction.605587/
- Bug KillerFinally managed to quash those pesky bugs in player movement that had been riling me for the last week. The […]
- VCS Ups and DownsSpent more time than ideal setting up a VCS system for the project – what a nightmare – but then […]
- Home Computing – a retro perspectiveWhenever I think of the term ‘home computing’ I inevitably end up with a picture of this in my mind: […]
- An exploration of New Media and Interface Design (2012)INTRODUCTION The following pages are aimed at exploring my recent research into new media art with a focus on the […]
- The #glitch machine B46The glitch machine #B46 – a new media installation production. An interactive piece driven by PureData that included an Arduino […]
- The #glitch machine @chapter arts, CardiffThe #glitch machine prototype at chapter arts in Cardiff.
- MOGA: Museum of Glitch AestheticsFrom the Museum of Glitch Aesthetics catalog: Whereas it’s true that the avant-garde artists and writers of the 20th […]
- Where am I?A Thought Experiment into the nature and implications of new media art. I’m sitting here which will become there. I’m […]
- Projection Mapping ExperimentsUsing projected images that are mapped to the surface features of, for example, a building has presented me with a […]
- Kinect InvestigationsMicrosoft Kinect Sensor and OpenNI Framework Originally known as Project Natal, the Kinect is a motion-sensing device used as a […]
- “Playing” the ImageInitial Ideas: Falling out of this was the idea of “memory triggers” and if we could “play” our memories, emotions […]
- Experiments with Blender and FCPA bit of an experiment using FCP, blender and a bit of Motion.