Architecture in Game Design (GDC 2016)

Some interesting resources on architecture (as in buildings and space) and game design.

This vid from GDC 2016 explores some interesting architecture themes:

Themes to explore:

  • +ve and -ve space
  • how does the local environment impact on materials and textures
  • how can space reflect use/use reflect space
  • can AV content as materials/texture influence the ‘feel’ of an architectural landscape?
  • Sharp/Hard geometry = Heavy/Industrial
  • Soft/Curved geometry = light, floating, ethereal