Some interesting resources on architecture (as in buildings and space) and game design.
This vid from GDC 2016 explores some interesting architecture themes:
Themes to explore:
- +ve and -ve space
- how does the local environment impact on materials and textures
- how can space reflect use/use reflect space
- can AV content as materials/texture influence the ‘feel’ of an architectural landscape?
- Sharp/Hard geometry = Heavy/Industrial
- Soft/Curved geometry = light, floating, ethereal