Animation: Curves and Immersion

This vid highlights approaches to developing procedural animations that can increase feel and immersion using curves.

Many of these tips are useful when thinking about developing gtm47 using fluid animations and the power of the Unity FSM animator as opposed to hard coded transforms.

Iteration and testing is done mainly using a minimal amount of keyframes in order to focus on how the curve can affect overall feel and ‘realism’.

Can be implemented in Blender and imported to Unity.