Tag: design

Animation: Curves and Immersion

Animation: Curves and Immersion

This vid highlights approaches to developing procedural animations that can increase feel and immersion using curves.

Many of these tips are useful when thinking about developing gtm47 using fluid animations and the power of the Unity FSM animator as opposed to hard coded transforms.

Iteration and testing is done mainly using a minimal amount of keyframes in order to focus on how the curve can affect overall feel and ‘realism’.

Can be implemented in Blender and imported to Unity.

Human Places, Human Spaces

Human Places, Human Spaces

This 1979 (complete with awesomely future-retro funky intro tune and graphics) film is based on William H Whyte – Street Life Project and explores how people use spaces in the real world.

A useful resource that can help design how AI elements might interact with game architecture.

Architecture in Game Design (GDC 2016)

Architecture in Game Design (GDC 2016)

Some interesting resources on architecture (as in buildings and space) and game design.

This vid from GDC 2016 explores some interesting architecture themes:

Themes to explore:

  • +ve and -ve space
  • how does the local environment impact on materials and textures
  • how can space reflect use/use reflect space
  • can AV content as materials/texture influence the ‘feel’ of an architectural landscape?
  • Sharp/Hard geometry = Heavy/Industrial
  • Soft/Curved geometry = light, floating, ethereal