Tag: level design

Human Places, Human Spaces

Human Places, Human Spaces

This 1979 (complete with awesomely future-retro funky intro tune and graphics) film is based on William H Whyte – Street Life Project and explores how people use spaces in the real world.

A useful resource that can help design how AI elements might interact with game architecture.

Architecture in Game Design (GDC 2016)

Architecture in Game Design (GDC 2016)

Some interesting resources on architecture (as in buildings and space) and game design.

This vid from GDC 2016 explores some interesting architecture themes:

Themes to explore:

  • +ve and -ve space
  • how does the local environment impact on materials and textures
  • how can space reflect use/use reflect space
  • can AV content as materials/texture influence the ‘feel’ of an architectural landscape?
  • Sharp/Hard geometry = Heavy/Industrial
  • Soft/Curved geometry = light, floating, ethereal